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Old Oct 16, 2006, 10:29 PM // 22:29   #21
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Incorrect. ihex/rhex removes the hex, gives you energy, and replaces itself with a copy of the hex for 20 seconds.

Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex
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Old Oct 16, 2006, 10:38 PM // 22:38   #22
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Quote:
Originally Posted by Rera
Incorrect. ihex/rhex removes the hex, gives you energy, and replaces itself with a copy of the hex for 20 seconds.

Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex
I stand corrected as I don't use Ihex and Rhex that much just D. Kiss or smite hex maybe.
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Old Oct 17, 2006, 01:55 AM // 01:55   #23
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generally it just depends if you know the area or not. if you know there arent going to be any hexes, dont bring hex removal. if you know there arent going to be conditions, dont bring condition removal. but generally, i always bring both since i run boon prot a lot. holy veil and mend condition are my personal favs.
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Old Oct 17, 2006, 01:21 PM // 13:21   #24
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I never take any kind of hex or condition removal with me. I do heal/prot. and i have no room for removal skills.
I make sure that we stay alive and if we take a bit longer i don't mind.

Ps I know that this is not the case in canta, because for the time limits.
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Old Oct 19, 2006, 05:57 AM // 05:57   #25
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Quote:
Originally Posted by Rera
Incorrect. ihex/rhex removes the hex, gives you energy, and replaces itself with a copy of the hex for 20 seconds.

Here is a link to the wiki entry if you don't believe me:
http://gw.gamewikis.org/wiki/Inspired_Hex
QFT

one primary role of my monk in fow is to scan shadow beast and remove SS using Rhex
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Old Oct 19, 2006, 10:07 AM // 10:07   #26
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I do bring condition removers most of the times, somewhat depending on the PvE environment.
Dazed casters or blinded attackers are more or less useless and need to be recovered asap.
Burning, crippling or bleeding are less on my priority list. Most of the time, one 5e healing spell will cover the damage with high enough healing/DF. And Crip is annoying, but not deadly when you are not under (heavy) attack.

In PvP (which I hardly ever play) i would take both removers.
The hexes and conditions will hit a lot harder there, since people use them of a reason and teams are more coordinated most of the time.
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Old Oct 19, 2006, 02:59 PM // 14:59   #27
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draw conditions is nice, being a Mo/Me I think that I should bring some removers everytime
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Old Oct 20, 2006, 04:07 AM // 04:07   #28
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imho, pve monks should always have one condition and one hex removal skill in the bar. whatever you want to use as your preference is up to you, but not having them simply drags out the battle and makes your healing life harder.
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Old Oct 20, 2006, 04:33 AM // 04:33   #29
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Quote:
Originally Posted by xiao1985
QFT

one primary role of my monk in fow is to scan shadow beast and remove SS using Rhex
You could also use Dwaynas Kiss or smite Hex.
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Old Oct 20, 2006, 04:44 AM // 04:44   #30
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Quote:
Originally Posted by Age
You could also use Dwaynas Kiss or smite Hex.
Dwayna's Kiss doesn't remove hexes.
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Old Oct 20, 2006, 09:15 PM // 21:15   #31
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Quote:
Originally Posted by Kakumei
Dwayna's Kiss doesn't remove hexes.
I usualy heal hexs but use a condition remover to get rid of those nasty conditions.
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